SET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147
IF THE MOUSEDOWN THEN GO TO MARKER (1)
set the perframehook to rover
NARRATION ("CITIES:SOUNDS:CRETEN")
CURSOR 4
sound stop 1
set the perframehook to 0
GO TO FRAME "TOC" OF MOVIE "TOP"
CURSOR -1IF THE CASTNUM OF SPRITE 20 = THE NUMBER OF CAST D36 THEN NOTHING
ELSE
PUPPETSPRITE 20, TRUE
captiondown
updatestage
SET THE CASTNUM OF SPRITE 20 TO THE CASTNUM OF SPRITE 20 + 1
puppetTransition 14, 0, 40,
END IFentersearchif the castnum of sprite 20 = the number of cast "MALL9C.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL9C.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
MAPIT ("STAIR1.PIC")SET THE LOCH OF SPRITE 22 TO -600
set the loch of sprite 23 to -100
puppetTransition 10, 0, 20IF THE CASTNUM OF SPRITE 20 = THE NUMBER OF CAST B14 THEN NOTHING
ELSE
PUPPETSPRITE 20, TRUE
captionup
updatestage
SET THE CASTNUM OF SPRITE 20 TO THE CASTNUM OF SPRITE 20 - 1
puppetTransition 13, 0, 40,
END IFglobal whichslideshow
if not (the ink of sprite 10 = 8) then nothing
else
slider (whichslideshow)
end ifPUPPETSPRITE 23, TRUE
SET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147
--IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "SCULPT9E.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "SCULPT9E.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
GLOBAL WHICHSLIDESHOW
if the castnum of sprite 20 = the number of cast "ZAK3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, TRUE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "ZAK3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
SET THE INK OF SPRITE 10 TO 8
SET WHICHSLIDESHOW TO "ZAKROSSHOW"
end if
if the castnum of sprite 20 = the number of cast "MALL4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
PUPPETSPRITE 23, TRUE
SET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 148
--IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "COURT1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "COURT1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
--GO TO MARKER (1)set the perframehook to rover
global whichslideshow, mode
set whichslideshow to "TOTALSHOW"
set the visibility of sprite 19 to 0
set mode to falseif the castnum of sprite 20 = the number of cast "HAGIA3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "HAGIA3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "GOUR3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "GOUR3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "AER1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "AER1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
GO TO THE FRAME
REPEAT WITH X = 4 TO 21
SET THE CURSOR OF SPRITE X TO 3
END REPEAT
if the castnum of sprite 20 = the number of cast "PHA6.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA6.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
PUPPETSPRITE 23, TRUE
SET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147
IF THE MOUSEDOWN THEN GO TO MARKER (1)
set the perframehook to roverif the castnum of sprite 20 = the number of cast "MALL9B.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL9B.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
CURSOR 4
sound stop 1
set the perframehook to 0
CURSOR 4
GO TO FRAME "TOC" OF MOVIE "TOP"
CURSOR -1MAPIT ("PROP3.PIC")MAPIT ("THEATRE3.PIC")if the castnum of sprite 20 = the number of cast "WRIT4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WRIT4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "GOUR2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "GOUR2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "MALL6.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL6.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
MAPIT ("WCOURT5.PIC")if the castnum of sprite 20 = the number of cast "MALL1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "ZAK7.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "ZAK7.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PHA9A.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA9A.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PROP5.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PROP5.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "EAST4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "EAST4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "WRIT2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WRIT2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PHA8.PIC..SM" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA8.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "STOR3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "STOR3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "BATH2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "BATH2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PIANO2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PIANO2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "ZAK6.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "ZAK6.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "QUEENS3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "QUEENS3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "EAST5.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "EAST5.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "ZAK2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "ZAK2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PHA4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "THRONE1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "THRONE1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "WRIT6.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WRIT6.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "MALL9D.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL9D.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PHA7.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA7.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "MALL9C.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL9C.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "MALL9A.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL9A.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "WCOURT5.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WCOURT5.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "STOR2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "STOR2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
GLOBAL WHICHSLIDESHOW
if the castnum of sprite 20 = the number of cast "POTT6.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, TRUE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "POTT6.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
SET THE INK OF SPRITE 10 TO 8
puppettransition 11, 0, 40
SET WHICHSLIDESHOW TO "SCULPTURESHOW"
end if
PUPPETSPRITE 23, TRUE
SET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 148
IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "SCULPT9B.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "SCULPT9B.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
PUPOFF
IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "GOLD4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "GOLD4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "HAGIA3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "HAGIA3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "SCULPT9D.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "SCULPT9D.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PHA9F.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA9F.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "HAGIA1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "HAGIA1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "ARCHA2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "ARCHA2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "HAGIA2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "HAGIA2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "WRIT4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WRIT4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "GOLD1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "GOLD1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PROP1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PROP1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "SAR3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "SAR3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "METAL1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "METAL1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "METAL1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "METAL1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "HAGIA4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "HAGIA4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
cursor 4
put THE CASTNUM OF SPRITE 20 + 147 into r
preLoadCast r
cursor -1
puppetTransition 09, 0, 20
PUPPETSPRITE 22, TRUE
PUPPETSPRITE 23, TRUE
SET THE CASTNUM OF SPRITE 22 TO THE CASTNUM OF SPRITE 20 + 147
SET THE LOCH OF SPRITE 22 TO 320
if THE VISIBILITY OF sprite 19 = 0 then UPDATESTAGE
else
set the castnum of sprite 23 to the castnum of sprite 19
set the locH of sprite 23 to 100
SET THE VISIBILITY OF SPRITE 23 TO 1
updatestage
end ifif the castnum of sprite 20 = the number of cast "SCULPT3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "SCULPT3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
cursor 4
slider ("map")
cursor -1IF THE MOUSEDOWN THEN GO TO MARKER (1)
set the perframehook to rovercursor 4
set the locH of sprite 22 to -600
set the locH of sprite 23 to -100
puppetTransition 10, 0, 10
CAPTION
CAPTION
cursor -1PUPPETSPRITE 23, TRUE
SET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147
IF THE MOUSEDOWN THEN GO TO MARKER (1)GLOBAL WHICHSLIDESHOW
if the castnum of sprite 20 = the number of cast "AER1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, TRUE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "AER1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
SET THE INK OF SPRITE 10 TO 8
SET WHICHSLIDESHOW TO "KNOSSOSSHOW"
end if
GLOBAL WHICHSLIDESHOW
if the castnum of sprite 20 = the number of cast "PHA9.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, TRUE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA9.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
SET THE INK OF SPRITE 10 TO 8
SET WHICHSLIDESHOW TO "PHAISTOSSHOW"
end if
GLOBAL WHICHSLIDESHOW
if the castnum of sprite 20 = the number of cast "MALL3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, TRUE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
SET THE INK OF SPRITE 10 TO 8
SET WHICHSLIDESHOW TO "MALLIASHOW"
end if
MAPIT ("STOR1.PIC")MAPIT ("WCOURT3.PIC")MAPIT ("BATH2.PIC")MAPIT ("NGATE1.PIC")MAPIT ("COURT1.PIC")MAPIT ("PROP4.PIC")MAPIT ("EAST3.PIC")if the castnum of sprite 20 = the number of cast "ZAK1.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "ZAK1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "TAB2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "TAB2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
MAPIT ("EAST1.PIC")if the castnum of sprite 20 = the number of cast "PHA9A.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA9A.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
--ALERT "THIS IS PROBABLY THE WRONG PHOTO"
end if
MAPIT ("EAST2.PIC")MAPIT ("PROP5.PIC")MAPIT ("SEND2.PIC")MAPIT ("QUEENS1.PIC")MAPIT ("THRONE1.PIC")REPEAT WITH X = 4 TO 21
SET THE CURSOR OF SPRITE X TO 0
END REPEAT
PUPOFF
cursor 4
markexec
cursor -1if the castnum of sprite 20 = the number of cast "WRIT1.PIC..SM" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WRIT1.PIC..SM"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
GLOBAL WHICHSLIDESHOW
if the castnum of sprite 20 = the number of cast "FARM4.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, TRUE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "FARM4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
SET THE INK OF SPRITE 10 TO 8
puppettransition 11, 0, 40
SET WHICHSLIDESHOW TO "FARMERSHOW"
end if
if the castnum of sprite 20 = the number of cast "FARM2.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "FARM2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "WRIT3.PIC..SM" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "WRIT3.PIC..SM"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "PHA9.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PHA9.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "POTT3.PIC..sm" then nothing
else
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "POTT3.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
end if
if the castnum of sprite 20 = the number of cast "PROP4.PIC..sm" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "PROP4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "GOUR1.PIC..sm" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "GOUR1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "COURT1.PIC..sm" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "COURT1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "STOR1.PIC..SM" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "STOR1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "MALL4.PIC..sm" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "MALL4.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "NEND2.PIC..sm" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "NEND2.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294
puppettransition 11, 0, 40
cursor -1
end if
if the castnum of sprite 20 = the number of cast "BATH1.PIC..sm" then nothing
else
cursor 4
puppetsprite 20, true
puppetsprite 9, FALSE
puppetsprite 10, FALSE
puppetsprite 19, true
set the castnum of sprite 20 to the number of cast "BATH1.PIC..sm"
set the castnum of sprite 19 to the castnum of sprite 20 + 294