MENU: @Menu: MainQuit Å quitMENU: SlideshowsPalace of Knossos ÅSLIDER ("KNOSSOSSHOW")Palace of Mallia Å slider ("MALLIASHOW")Palace of Phaistos Å slider ("PHAISTOSSHOW")Palace of Zakros Å slider ("ZAKROSSHOW")Suburban Villas Å slider ("VILLAS")Local Peoples Å slider ("FARMERSHOW")Minoan Pottery Å slider ("POTTERYSHOW")Minoan Sculpture Å slider ("SCULPTURESHOW")Grand Tour Å slider ("TOTALSHOW")Menu: Export\SearchNote This PhotoÅphotolistExport full text ÅFULLEXPORTExport this page onlyÅpageonlytextSearch captionsÅphotoreadySearch textÅtextreadyCancel SearchÅprepsearchMenu: ControlAuto Slideshows on ÅtogglemodeCaptions on ÅcaptionHot Text off ÅhottextMusic on ÅmusicNarration on Å narration ("Cities:sounds:creten")Sound Softer Åset the soundlevel to the soundlevel -2Sound LouderÅset the soundlevel to the soundlevel + 2
Find
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pithoi
Script Channel Commands
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go to the framenothingcursor 4go to the frame -1cursor -1cursor 4go to the frame + 1cursor -1if the castnum of sprite 20 = the number of cast "GOUR4.PIC..SM" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "GOUR4.PIC..SM" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifGO TO MARKER (1)cursor 4pupoffgo to the frame - 1cursor -1cursor 4pupoffgo to the frame + 1cursor -1global reader, thefile, linenumber, searchswitchset linenumber to 0set searchswitch to trueentersearchpupoffmarkexecMAPIT ("THEATRE4.PIC")PUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147IF THE MOUSEDOWN THEN GO TO MARKER (1)set the perframehook to roverNARRATION ("CITIES:SOUNDS:CRETEN")CURSOR 4sound stop 1set the perframehook to 0GO TO FRAME "TOC" OF MOVIE "TOP"CURSOR -1IF THE CASTNUM OF SPRITE 20 = THE NUMBER OF CAST D36 THEN NOTHINGELSE PUPPETSPRITE 20, TRUE captiondown updatestage SET THE CASTNUM OF SPRITE 20 TO THE CASTNUM OF SPRITE 20 + 1 puppetTransition 14, 0, 40,END IFentersearchif the castnum of sprite 20 = the number of cast "MALL9C.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL9C.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 end ifMAPIT ("STAIR1.PIC")SET THE LOCH OF SPRITE 22 TO -600set the loch of sprite 23 to -100puppetTransition 10, 0, 20IF THE CASTNUM OF SPRITE 20 = THE NUMBER OF CAST B14 THEN NOTHINGELSE PUPPETSPRITE 20, TRUE captionup updatestage SET THE CASTNUM OF SPRITE 20 TO THE CASTNUM OF SPRITE 20 - 1 puppetTransition 13, 0, 40,END IFglobal whichslideshowif not (the ink of sprite 10 = 8) then nothingelse slider (whichslideshow)end ifPUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147--IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "SCULPT9E.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "SCULPT9E.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifGLOBAL WHICHSLIDESHOWif the castnum of sprite 20 = the number of cast "ZAK3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, TRUE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "ZAK3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 SET THE INK OF SPRITE 10 TO 8 SET WHICHSLIDESHOW TO "ZAKROSSHOW"end ifif the castnum of sprite 20 = the number of cast "MALL4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifPUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 148--IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "COURT1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "COURT1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end if--GO TO MARKER (1)set the perframehook to roverglobal whichslideshow, modeset whichslideshow to "TOTALSHOW"set the visibility of sprite 19 to 0set mode to falseif the castnum of sprite 20 = the number of cast "HAGIA3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "HAGIA3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "GOUR3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "GOUR3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "AER1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "AER1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifGO TO THE FRAMEREPEAT WITH X = 4 TO 21 SET THE CURSOR OF SPRITE X TO 3END REPEATif the castnum of sprite 20 = the number of cast "PHA6.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA6.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifPUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147IF THE MOUSEDOWN THEN GO TO MARKER (1)set the perframehook to roverif the castnum of sprite 20 = the number of cast "MALL9B.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL9B.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifCURSOR 4sound stop 1set the perframehook to 0CURSOR 4GO TO FRAME "TOC" OF MOVIE "TOP"CURSOR -1MAPIT ("PROP3.PIC")MAPIT ("THEATRE3.PIC")if the castnum of sprite 20 = the number of cast "WRIT4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WRIT4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "GOUR2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "GOUR2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "MALL6.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL6.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifMAPIT ("WCOURT5.PIC")if the castnum of sprite 20 = the number of cast "MALL1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "ZAK7.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "ZAK7.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PHA9A.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA9A.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PROP5.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PROP5.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "EAST4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "EAST4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "WRIT2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WRIT2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PHA8.PIC..SM" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA8.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "STOR3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "STOR3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "BATH2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "BATH2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PIANO2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PIANO2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "ZAK6.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "ZAK6.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "QUEENS3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "QUEENS3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "EAST5.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "EAST5.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "ZAK2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "ZAK2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PHA4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "THRONE1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "THRONE1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "WRIT6.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WRIT6.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "MALL9D.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL9D.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PHA7.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA7.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "MALL9C.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL9C.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "MALL9A.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL9A.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "WCOURT5.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WCOURT5.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "STOR2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "STOR2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifGLOBAL WHICHSLIDESHOWif the castnum of sprite 20 = the number of cast "POTT6.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, TRUE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "POTT6.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 SET THE INK OF SPRITE 10 TO 8 puppettransition 11, 0, 40 SET WHICHSLIDESHOW TO "SCULPTURESHOW"end ifPUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 148IF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "SCULPT9B.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "SCULPT9B.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifPUPOFFIF THE MOUSEDOWN THEN GO TO MARKER (1)if the castnum of sprite 20 = the number of cast "GOLD4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "GOLD4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "HAGIA3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "HAGIA3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "SCULPT9D.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "SCULPT9D.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PHA9F.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA9F.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 end ifif the castnum of sprite 20 = the number of cast "HAGIA1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "HAGIA1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "ARCHA2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "ARCHA2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "HAGIA2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "HAGIA2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "WRIT4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WRIT4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "GOLD1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "GOLD1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PROP1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PROP1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "SAR3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "SAR3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 end ifif the castnum of sprite 20 = the number of cast "METAL1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "METAL1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 end ifif the castnum of sprite 20 = the number of cast "METAL1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "METAL1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "HAGIA4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "HAGIA4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 end ifcursor 4put THE CASTNUM OF SPRITE 20 + 147 into rpreLoadCast r cursor -1puppetTransition 09, 0, 20PUPPETSPRITE 22, TRUEPUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 22 TO THE CASTNUM OF SPRITE 20 + 147SET THE LOCH OF SPRITE 22 TO 320if THE VISIBILITY OF sprite 19 = 0 then UPDATESTAGEelse set the castnum of sprite 23 to the castnum of sprite 19 set the locH of sprite 23 to 100 SET THE VISIBILITY OF SPRITE 23 TO 1 updatestageend ifif the castnum of sprite 20 = the number of cast "SCULPT3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "SCULPT3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 end ifcursor 4slider ("map")cursor -1IF THE MOUSEDOWN THEN GO TO MARKER (1)set the perframehook to rovercursor 4set the locH of sprite 22 to -600set the locH of sprite 23 to -100puppetTransition 10, 0, 10CAPTIONCAPTIONcursor -1PUPPETSPRITE 23, TRUESET THE CASTNUM OF SPRITE 23 TO THE CASTNUM OF SPRITE 1 + 147IF THE MOUSEDOWN THEN GO TO MARKER (1)GLOBAL WHICHSLIDESHOWif the castnum of sprite 20 = the number of cast "AER1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, TRUE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "AER1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 SET THE INK OF SPRITE 10 TO 8 SET WHICHSLIDESHOW TO "KNOSSOSSHOW"end ifGLOBAL WHICHSLIDESHOWif the castnum of sprite 20 = the number of cast "PHA9.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, TRUE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA9.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 SET THE INK OF SPRITE 10 TO 8 SET WHICHSLIDESHOW TO "PHAISTOSSHOW"end ifGLOBAL WHICHSLIDESHOWif the castnum of sprite 20 = the number of cast "MALL3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, TRUE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 SET THE INK OF SPRITE 10 TO 8 SET WHICHSLIDESHOW TO "MALLIASHOW"end ifMAPIT ("STOR1.PIC")MAPIT ("WCOURT3.PIC")MAPIT ("BATH2.PIC")MAPIT ("NGATE1.PIC")MAPIT ("COURT1.PIC")MAPIT ("PROP4.PIC")MAPIT ("EAST3.PIC")if the castnum of sprite 20 = the number of cast "ZAK1.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "ZAK1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "TAB2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "TAB2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifMAPIT ("EAST1.PIC")if the castnum of sprite 20 = the number of cast "PHA9A.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA9A.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 --ALERT "THIS IS PROBABLY THE WRONG PHOTO"end ifMAPIT ("EAST2.PIC")MAPIT ("PROP5.PIC")MAPIT ("SEND2.PIC")MAPIT ("QUEENS1.PIC")MAPIT ("THRONE1.PIC")REPEAT WITH X = 4 TO 21 SET THE CURSOR OF SPRITE X TO 0END REPEATPUPOFFcursor 4markexeccursor -1if the castnum of sprite 20 = the number of cast "WRIT1.PIC..SM" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WRIT1.PIC..SM" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifGLOBAL WHICHSLIDESHOWif the castnum of sprite 20 = the number of cast "FARM4.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, TRUE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "FARM4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 SET THE INK OF SPRITE 10 TO 8 puppettransition 11, 0, 40 SET WHICHSLIDESHOW TO "FARMERSHOW"end ifif the castnum of sprite 20 = the number of cast "FARM2.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "FARM2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "WRIT3.PIC..SM" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "WRIT3.PIC..SM" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "PHA9.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PHA9.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "POTT3.PIC..sm" then nothingelse puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "POTT3.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40end ifif the castnum of sprite 20 = the number of cast "PROP4.PIC..sm" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "PROP4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "GOUR1.PIC..sm" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "GOUR1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "COURT1.PIC..sm" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "COURT1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "STOR1.PIC..SM" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "STOR1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "MALL4.PIC..sm" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "MALL4.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "NEND2.PIC..sm" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "NEND2.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end ifif the castnum of sprite 20 = the number of cast "BATH1.PIC..sm" then nothingelse cursor 4 puppetsprite 20, true puppetsprite 9, FALSE puppetsprite 10, FALSE puppetsprite 19, true set the castnum of sprite 20 to the number of cast "BATH1.PIC..sm" set the castnum of sprite 19 to the castnum of sprite 20 + 294 puppettransition 11, 0, 40 cursor -1end if